Publications since 2007
- Books
- [1] JC. Marty, A. Mille,
co-éditeurs de l’ouvrage “Analyse de traces et personnalisation des environnements informatiques pour l’apprentissage humain”
Collection IC2 “Traité de l’Informatique et Systèmes d’Information”, Editions HERMES, 280 p., Avril 2009.
- Articles in international reviews or chapters in books (with evaluation committees)
- [2] E. Gendron, F. Pourroy, T. Carron, JC. Marty
Towards a structured approach to the definition of indicators for collaborative activities in engineering design
Journal of Engineering Design, Vol 23(3) March 2012, pp 195-216 - [3] L. Bisognin, T. Carron, JC. Marty
Learning Games Factory: Construction of Learning Games Using a Component-Based Approach
In Leading Issues in Game‐Based Learning Research – Academic Publishing International; selected paper from ECGBL10 -September 2011, pp 105-123
and In Proc. of the 4th European Conference on Games Based Learning (ECGBL), Copenhagen, October 2010, pp 19-30 - [4] JC. Marty, T. Carron
Observation of Collaborative Activities in a Game-Based Learning Platform
IEEE Transactions on Learning Technologies, Jan-Mar 2011, vol 4, n°1, pp 98-110
- [5] JC. Marty, T. Carron
Hints for Improving Motivation in Game-Based Learning Environments
Chapter of the Book “Handbook of Research on Increasing Motivation and Learning Through Educational Video Games: Multidisciplinary Approaches”, IGI Global, ISBN13: 978-1-60960-495-0, Jan 2011, pp 530-549
- [6] JC. Marty, T. Carron , JM. Heraud
Observation as a requisite for games based learning environments
Chapter of the Book: Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices (May 2009 – IGI Global, USA) – pp 51-72
- [7] JC. Marty, T. Carron , JM. Heraud
Traces and Indicators: Fundamentals for regulating learning activities
Chapter in “Teachers and Teaching, Strategies Innovations and Problem Solving”
Edited by Nova Science Publishers, ISBN 978-1-60456-905-6 ; February 2009 – pp 323-351.
- [8] T. Carron , JC. Marty, JM. Heraud
Teaching with Games Based Learning Management Systems: Exploring and Observing a Pedagogical Dungeon
Journal Simulation and Gaming, special issue on eGames and Adaptive eLearning. A practical Approach. Vol 39, n°3, pp 353-378, sept 2008
- [9] JC. Marty, JM. Heraud, L. France, T. Carron
Matching the Performed Activity on an Educational Platform with a Recommended Pedagogical Scenario: a Multi Source Approach
Journal of Interactive Learning Research, special issue on Usage Analysis of Learning Systems: Existing Approaches and Scientific Issues. Vol 18, n° 2, April 2007, Edited by AACE Publications, ISBN 1093-023X, pp 267-283.
- [10] G. Chabert, JC. Marty, B. Caron, T. Carron, L. Vignollet, C. Ferraris
” The electronic schoolbag: a CSCW workspace. Presentation and evaluation. “
In AI &Society: the journal of human centred Systems and Machine Intelligence, ISSN 0951-5666 (paper) and 1435-5655 (online).
Vol 20, n°3, 2006, Springer-Verlag Edition, pp 403-419
- Articles in national reviews (with evaluation committees)
- [11] T. Carron, JC. Marty
Améliorer la motivation dans les environnements d’apprentissage basés sur le jeu
Revue d’Intelligence Artificielle, numéro spécial Jeu Sérieux, Révolution pédagogique ou effet de mode ? sous la direction de J. Dupire, JM. Labat et S. Natkin, Vol 25/2 – pp 223-251, 2011
- International Conferences with evaluation committes
- [12] M. Bodin, JC. Marty, T. Carron
Specifying Collaborative tools in Game-Based Learning Environments: Clues from the trenches
In Proc. of the 5th European Conference on Games Based Learning (ECGBL), Athens, Grece, October 2011, pp46-56
- [13] T. Carron, JC. Marty
Use of Profiling to optimise a collaborative session in a learning game
In Proc. of the 5th European Conference on Games Based Learning (ECGBL), Athens, Grece, October 2011, pp88-97
- [14] P. Pernelle, T. Carron, JC. Marty
Understanding product lifecycle management thanks to a serious game environment
In Proc. of the Cognition and Exploratory Learning in Digital Age, Rio de Janeiro, Brazil, November 2011, to be published
- [15] T. Carron, JC. Marty, S. Talbot
Interactive Widgets for Regulation in Learning Games
In Proc of the 10th IEEE International Conference on Advanced Learning Technologies (ICALT), Sousse, Tunisia, July 2010, pp 391-395
- [16] T. Carron, JC. Marty, M. Mangeot-Nagata
How to bring immersion into Learning Games?
In Proc. of the 9th IEEE Int. Conference on Advanced Learning Technologies (ICALT), Riga, Leetonia, July 2009, pp 358-362
- [17] LS. Settouti, Y. Prié, JC. Marty, A. Mille
A Trace-Based System for Technology-Enhanced Learning Systems Personalisation
In Proc. of the 9th IEEE Int. Conference on Advanced Learning Technologies (ICALT), Riga, Leetonia, July 2009, pp 93-97
- [18] E. Gendron, T. Carron, JC. Marty, P. Michels
New usages for Knowledge Management through Collaborative Platforms
In Proc. of the int. Conference on Knowledge Management (ICKM 2009), Amsterdam, the Netherlands, September 2009
- [19] T. Carron, JC. Marty
User Modelling in Learning Games
In Proc. of the 3rd European Conference on Games Based Learning (ECGBL), Graz, Austria, October 2009, pp 86-94
- [20] E. Gendron, T. Carron, JC. Marty
Collaborative Indicators in Learning Games : an immersive factor
In Proc of the 2nd European Conference on Games Based Learning, Barcelona, Spain 16-17 October 2008, pp 135-146
- [21] GC. Loghin, T. Carron T., JC. Marty, MF. Vaida
Observation and adaptation of a learning session based on a multi-agent system
In Proc of the IEEE International Conference on Intelligent Computer Communication and Processing, Aug. 2008, Cluj-Napoca, Romania, pp 17-24
- [22] GC. Loghin, JC. Marty, T. Carron
A flexible agent-based observation solution for educational platforms
In Proc. of the 8th IEEE International Conference on Advanced Learning Technologies, Santander, Spain, July 1-5, July 2008, Published by the IEEE Computer Society, USA, pp 31-35
- [23] T. Carron, JC. Marty, JM. Heraud, L. France
Games as Learning Scenarios: Are you serious?
In Proc. of the 1stEuropean Conference on Games Based Learning (ECGBL), Paisley, Scotland, October 2007, pp 55‑64